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Optimal Multi-Reward Reinforcement Learning

Zijun Chen, Zihan Zhang

arXiv:2609.36486Published September 29, 20260 citations
  • cs.LG
  • stat.ML
  • reinforcement learning
  • action
  • policy

Abstract

We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions $\{r^1, r^2, \ldots, r^M\}$. The goal is to output an $ε$-optimal policy for every reward using online episodic interaction only. Performance is measured by the policy error $V_{0}^{*, m} - V_{0}^{\widehatπ^{m}, m}$ where $m\in [M]$ represents the reward function and $V_{0}^{*, m}=\mathbb{E}_{s_1\sim μ}[V_{1}^{*, m}(s_1)]$. Under this setting, we design a provably efficient algorithm to establish a minimax sample complexity bound of $$ O\left(\frac{SAH^3}{ε^2}\log M \mathrm{polylog}\left(\frac{SAH\log M}{\min\left\{ε, 1\right\}δ}\right)\right)$$ episodes, with no additional burn-in cost. This matches the information-theoretic lower bound up to a factor of $ \mathrm{polylog}(SAH\log M/(\min\left\{ε, 1\right\}δ))$. Our method combines three technical ingredients. First, we adapt MVP to reward-switching learning to construct optimistic value estimates. Second, we use fresh replay samples to conservatively evaluate the candidate policies. Third, gap-based multiplicative weights updates adjust the reward-sampling distribution using the differences between these estimates, converting weighted learning progress into simultaneous guarantees for all rewards.

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