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In-game Toxic Detection: Bi-directional Representations with Attention Residuals

Yuanzhe Jia

arXiv:2609.34584Published September 28, 20260 citations
  • cs.CL
  • cs.AI
  • cs.LG

Abstract

In-game toxic language has emerged as a critical concern in the gaming industry and community. While several frameworks and models for online game toxicity analysis have been proposed, detecting toxicity in player chat utterances remains a formidable challenge: stemming not only from the extremely short length of such utterances but also from the heavy reliance on game slang, abbreviations, and domain-specific jargon, which generic language models are poorly suited to recognize. This paper presents a shared task for in-game toxic language detection built upon real-world in-game chat data, and proposes the best-preforming model for the toxic language slot filling: Bi-directional Representations with Attention Residuals (BRAR). Experimental results demonstrate that BRAR effectively captures the global context and outperforms the existing baselines on slot filling.

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