Back to Research papers
Research paper index

WorldReward: Reward Modeling for Camera-Conditioned World Models

Yibin Wang, Zehan Wang, Junshu Tang, Zhimin Li, Yujie Zhou, Jiazi Bu, Pengyang Ling, Feng Han, Zhixiong Zhang, Long Xing, Shengyuan Ding, Ziang Li, Cheng Jin, Yuhang Zang, Jiaqi Wang, Tianyu Pang

arXiv:2609.03952Published September 3, 20260 citations
  • cs.CV
  • vision-language
  • action
  • trajectory

Abstract

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.

Read the original paper

This page indexes public paper metadata. The manuscript remains with its original publisher and authors.