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Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

Yike Zhao, Onno Eberhard, Malek Khammassi, Ali H. Sayed, Michael Muehlebach

arXiv:2605.31261Published May 29, 20260 citations
  • cs.LG
  • cs.AI
  • stat.ML
  • policy
  • reinforcement learning
  • action

Abstract

The family of linear recurrent neural networks has shown strong performance as recurrent memory units in partially observable reinforcement learning. We provide a theoretical justification for their empirical effectiveness by constructing and studying two linear filters: (i) the first exactly reproduces the pre-softmax logits of the belief vector in a hidden Markov model (HMM) under a deterministic transition matrix, thereby serving as a sufficient statistic for optimal policy learning, (ii) the second achieves vanishing state-decoding error under a nearly deterministic transition matrix, thus reducing state ambiguity to near zero. The results extend to action-controlled HMMs, where the corresponding linear filters become time-varying with action-dependent dynamics. We illustrate our main results through numerical experiments and further show that the constructed linear filter serves as a strong feature extractor in a small reinforcement learning game.

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