Pattern-Derived Visual Swarm Games: Multi-Scale Drone-Vision States for Interception and Sustainability Audits
Abstract
We convert drone-vision annotation streams into virtual swarm-game states without controlling physical drones. VisDrone and UAVSwarm metadata are compressed into a Bloom representation; deterministic probes produce bounded capability vectors, image-space formations, finite zero-sum payoffs, and human-readable visual overlays. The audit scales from $6\times 6$ to $32\times 32$ finite games and adds a repeated Markov layer with stock, fatigue, adaptation, exposure, stress, budget, data-growth, model-improvement, and entropy-budget state variables. Local screen tuning raises robust screen security from $0.526$ to $0.593$, and the $32\times 32$ tuned screen reaches value $0.616$. A field readout audit shows that fixed-pixel rasters do not improve monotonically: $128\times 128$ accuracy is $67.2\%$ and hotspot error is $0.136$. The diagnosed error is shrinking image-plane bandwidth. A finite empirical-risk encoder over scale-normalized Gaussian bandwidths selects a scale-normalized encoder with $λ=1.50$, reaching $77.6\%$ accuracy at $128\times 128$ and reducing joint loss by $0.185$. A server-side audit checks $16{,}777{,}216$ target-localization states, and a 32-round repeated-game audit over $16{,}777{,}216$ trajectories selects a budget-adaptive policy with value $0.461$.
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