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Governed Metaprogramming for Intelligent Systems: Reclassifying Eval as a Governed Effect

Alan L. McCann

arXiv:2605.05248Published May 5, 2026Updated May 11, 20260 citations
  • cs.PL
  • cs.AI
  • manipulation
  • policy

Abstract

AI systems increasingly synthesize executable structure at runtime: LLMs generate programs, agents construct workflows,self-improving systems modify their own behavior. In classical homoiconic and staged languages, the transition from coderepresentation to execution is unrestricted. eval is a language primitive, not a governed operation. We argue that ingovernedintelligent systems, this transition is an authority amplification: it converts symbolic structure into executableauthority andmust be mediated like any other effect. We present governed metaprogramming, a language design where programrepresentations(machine forms) are first-class values, form manipulation is pure computation, and materialization (the transition fromform toexecutable machine) is a governed effect subject to structural inspection. The governance system analyzes the proposedprogram'scapability requirements, policy compliance, and resource estimates before permitting execution. We formalize twojudgments: pureform evaluation (which emits no directives) and governed materialization (which emits exactly one governed directive). Weprovethree properties: purity of form manipulation, the no-bypass theorem, and boundary preservation. We implement the designinMashinTalk, a DSL for AI workflows compiling to BEAM bytecode, and report on integration with 454 existingmachine-checked Rocqtheorems. The central contribution is reclassifying eval from a language primitive into a governed effect.

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