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Embodiment Shapes Rolling Behavior in a Multimodal Infant Model

Leon Philipp, Francisco M. López, Jochen Triesch

arXiv:2606.17456Published June 16, 20260 citations
  • cs.RO
  • q-bio.NC
  • reinforcement learning
  • embodied

Abstract

Rolling over is one of the earliest milestones in infant motor development, reflecting the emergence of coordinated, whole-body sensorimotor control. Here, we conduct a computational study of infant rolling using MIMo, a virtual infant embodiment equipped with proprioception and vestibular sensation. MIMo learns supine-to-prone rolls with reinforcement learning. Interestingly, the learned behaviors capture developmental trends and coordination patterns consistent with those reported in real infants, including improved performance and faster execution with age. Our results explain how infant capabilities and constraints can give rise to realistic behaviors in artificial agents, with a particular emphasis on how motor development is shaped by the changing body morphology. This work highlights the role of embodied computational models as a powerful tool for studying sensorimotor development.

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