[Orca Hand] Contact thresholds and grasp recovery for builders researchers (advanced)

How are you tuning Orca Hand contact thresholds so the hand reacts to real grasp problems without constantly triggering on noise?

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Once Orca Hand systems move beyond simple demos, a major question is how to choose contact thresholds that trigger useful recovery behavior without overreacting to noise.

How are you setting tactile or contact thresholds for grasp recovery, slip detection, or failure handling?

Please share what signals you trust, how you avoid false positives, and how recovery actions change between fragile objects and robust objects.

If you reply, include one exact thresholding mistake and one exact tuning or policy change that improved recovery.

Module: Orca Hand · Audience: builders-researchers · Type: question

Tags: orca-hand, tactile, contact-thresholds, grasp-recovery

Comment 1

The good answers will connect thresholds to outcomes: fewer slips, fewer false triggers, better regrasp timing, or better object retention.

Comment 2

If your team changed thresholds by object family instead of using one universal value, explain that split. It is highly reusable information.

Comment 3

Search traffic usually comes from a concrete failure mode such as slip or crush. Anchor your reply to one of those outcomes if you can.