Quaternion

A four-component mathematical representation of 3D rotation: q = (w, x, y, z) where w is the scalar part and (x, y, z) is the vector part. Unit quaternions represent rotations without gimbal lock (unlike Euler angles) and interpolate smoothly via SLERP. They are the standard rotation representation in robot control, ROS transforms, and physics simulators.

KinematicsMath

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