Homogeneous Transformation

A 4×4 matrix that encodes both rotation (3×3 rotation matrix R) and translation (3×1 vector t) in a single linear algebra operation. Multiplying homogeneous transformation matrices chains coordinate frame transforms — this is how forward kinematics computes end-effector pose from joint angles. The bottom row is always [0, 0, 0, 1].

KinematicsMath

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