Habitat: 3D Indoor Environments for Embodied AI

Photorealistic 3D buildings for robot navigation, rearrangement, and mobile manipulation. From Meta AI Research.

Mixed Licenses 3D Meshes + GLB Embodied AI

Key Stats

MetricValue
HM3D1,000 photorealistic building scans
Matterport3D90 building scans
Gibson572 building scans
BenchmarksPointNav, ObjectNav, Rearrangement, Mobile Manipulation
Simulator licenseMIT (Habitat-Sim)
Data licensesVaries per scan dataset (research-only for most)

What is Habitat?

Habitat is Meta AI's embodied AI research platform, consisting of a high-performance 3D simulator (Habitat-Sim, running at 10,000+ FPS) and curated sets of photorealistic indoor 3D environments. The platform hosts several annual challenges on tasks like point-goal navigation (navigate to coordinates), object-goal navigation (find a chair), object rearrangement (put objects in their correct places), and mobile manipulation (pick up objects and move them).

The 3D environments come from three scan datasets: HM3D (1,000 buildings, the largest), Matterport3D (90 buildings, high quality), and Gibson (572 buildings). These provide the photorealistic indoor scenes that embodied agents navigate and manipulate within.

Access

License note: Habitat-Sim is MIT licensed, but the 3D scan datasets require separate agreements and are generally restricted to research use.

Visit Habitat Website GitHub

Related datasets

Sim-to-real for mobile robots

Pretrain in Habitat, then deploy with real-world fine-tuning data from our collection service.